![]() ![]() If you don't like the approach you're given, simply choose another Quest and come back later after you've placed appropriate buildings and generated the required Heroes. Various approaches may net different benefits for the Kingdom's Aspects. When selecting a Quest, you will get to choose an approach. In all other cases, the Quest selection was based on things I could do by creating a hero in a building I already placed, or I already met all requirements. The Quest is there to show you what you neeed. The only Quests I've seen appear in the list that I couldn't complete were those that are unlocked by Allying with a foreign territory like Gastrobury. If you lack any of the required Heroes for a specific approach you won't be able to take on the quest. Others will come in as a Secondary or Supporting Role. You can cheat to change the quest selection by pressing Control + Shift + C without the Quests window open, and typing rerollquests. Place a Jacoban Monastery, and you're likely to get a Quest for the Jacoban Priest. Placing a building can re-roll the Quests you can select, and will often feature something exclusive to the Hero Class you just unlocked. You will not see Spy-only quests if you haven't built a Spy Quarters, for example. Your Quest selection is determined by what buildings are placed in the Kingdom. If you'd like to cheat to raise QP you can do that, but it involves editing a Sims Medieval configuration file. Completing Quests is the only way to earn RP for placing buildings and annexing territories. Some of the lower-cost Quests can provide more bang for your buck if you score a Plantium in them, giving your Heroes more experience and gold, while giving extra points in one of the four Kingdom Aspects. ![]() When seeking a Kingdom Ambition, Quest selection can be crucial. When you run out of QP, the Kingdom Ambition is completed and you're sent to the score screen for your ranking. You are given a set number of Quest Points to spend, and each quest will be denoted with a cost in QP. Quest Points are a non-renewable resource while attempting a Kingdom Ambition. This Quest Guide for Medieval will give you information to help you complete quests and understand their role in the game's mechanics. Completing them is the only way to improve your Kingdom's Aspects ( Well-being, Knowledge, Security, and Culture), and they lend a hefty XP and Simole bonus when finished. ![]() They are a chain of events with storytelling and an overall objective. Quests are an integral part of The Sims Medieval experience. ![]()
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