![]() Source: Screenshotīut any decent puzzle is well worth it once you solve it, and problem-solving the game is incredibly satisfying, but my smug grin would only last a few moments until the next puzzle. Her presence was the reason I wasn’t swearing. As elegant and family-friendly as that sounds, it’s not, but my little girl loved watching me scream after each gruesome death. I got stuck in the first 10 minutes or so where I was repeatedly chased by a nasty scrote-like creature wanting to rip my face off. With your brother snatched before your very eyes, you have to outwit these creatures to find out what happened to him and ascertain if he’s even alive.Īmbiguity plays a significant role here, as bringing up that little peeve about interactivity once more, knowing what to do can be bothersome. It’s a sinister concept, but oddly, quite enchanting. Ish.īut these creatures are merely a vessel for ethereal forest butterflies that can occupy any living thing. These characters appear both grotesque and mischievous, with a similar aesthetic to Where The Wild Things Are. There’s no dialogue in the game, making it open for some interpretation, but in summary, you’re out picking mushrooms with your brother when he gets taken away by some forest brutes. In Creepy Tale, from Deqaf Studio and No Gravity Games, you’re very much on your own – like the little boy lost in the woods that you have the joy of playing. While the pleasantly drawn scenes and characters were pleasant enough, they were quite basic so in theory, no reason not to notice anything worth interacting with. The first few objects in the game were unnoticeable. Worse when you have to repeat the section all over again. a highlight on any points of interest), it’s confusing and equally frustrating what you’re supposed to do. There are two actions in the game: jump and interact. ![]() There’s no HUD, no tutorial other than a speech bubbles or visual thought clouds that hint at what to do. My immediate first impression was the lack of clarity. ![]() Let’s start as we mean to go one with honesty: I wasn’t too fond of this game. ![]()
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